The Spin Turn technique has also returned from Mario Kart In addition to the karts, Mario Kart Wii introduces bikes in the small, medium, and large groups. Bikes are harder to handle, but they can do wheelies, which gives you a small boost in speed and an advantage in courses without many sharp turns. Twelve players can race and battle simultaneously over the internet.
This game also introduces the "VR" point system, a score that you have based on how many wins or losses you have playing online. It was later replaced by Nintendo Network. There are 12 racers by default, with 14 additional unlockable characters including both Mii outfits , for a total of 26 playable characters. Small characters have great handling but generally horrible speed.
Medium characters have all-around stats. Finally, large characters have top speeds but mediocre handling and acceleration. Miis are unlockable once the Special Cup on cc are beaten Outfit A only.
Their weight varies depending on their height and weight. The sizes of Miis can be adjusted in the Mii Channel, which is pre-downloaded on all Wiis. The taller or broader he or she is, the larger the kart or bike he or she can play with.
Mario Kart Wii has 36 vehicles: 18 karts and 18 bikes, each divided into three size classes. Each vehicle has seven stats:. In Mario Kart Wii , there are 2 distinct types of drifting: inside or inward drifting and outside or outward drifting.
This greatly affects how the vehicle will handle turns. If a vehicle is outside drifting, then its drift behaves in the usual way, that is upon activating the drift, the vehicle initially swings outwards before curving inwards in a circular path. However, inside drifting which is exclusive to some bikes behaves rather differently, as when the drift is activated, the bike immediately begins turning inwards, without first swinging outwards.
As a result of this, inside drifting bikes can take turns much more tightly, and it is possible to delay the activation of the drift until the last possible moment, enabling the player to take full advantage of the wheelie mechanic. This property is independent of the drift stat, however, and inside drifting bikes with low drift stats such as the Spear will still struggle to turn sharp corners. The following bikes are inside drifting:.
Mario Kart Wii includes a total of 32 racing tracks and 10 battle courses. Both sets are split equally between brand new Nitro content and remastered Retro tracks.
An additional new battle course was exclusive to Nintendo tournaments. Moo Moo Meadows also in Mario Kart 8. There are two ways to play Battle Balloon Battle and Coin Runners , and there are 10 stages to battle on.
In addition to these, Galaxy Colosseum was exclusive to Nintendo tournaments. Using a modified Wii with the Gecko cheat engine, the course can be enabled in racing mode, replacing Mushroom Gorge. Classic items from the previous installments return. Mario Kart Wii is known for its many glitches.
Here's a list of all the tracks with glitches, and an explanation with them:. A minor glitch: Also, if you use a mushroom to get to get to the second mushroom it should be the one by the bridge at the beginning.
Mario Kart Wii is the most competitive in the series. With its complex glitches, unique drifting styles, and unbalanced vehicle roster, it's definitely the top contender. Time Trial records are as active as ever, with new records being set nearly every day. On January 12th, , Arthur set the first ever humanly set Rainbow Road ultra shortcut. Logan was the second and only other person to pull this off. Mario Kart Racing Wiki Explore.
Features Hazards Stats Music Merchandise. Explore Wikis Community Central. Register Don't have an account? Mario Kart Wii. History Talk 3. Baby Mario. Baby Peach. Koopa Troopa. Donkey Kong. Baby Luigi. Baby Daisy. Dry Bones. However, there is no facility for a user to type custom messages [4]. Another new change is the point system used for Grand Prix races. Also, 4th and 5th place are not losing positions.
The following chart shows the difference of the point spreads from previous games to this installment. Mario Kart Wii takes advantage of the Wii Remote 's motion-sensing ability. By tilting the remote, players can steer their karts.
Since the Wii Remote is designed to be inserted into the Wii Wheel for better grip, players can also play without the Wheel if they choose to. Controlling the vehicle is divided up into two sections: Basic and Advanced. Grand Prix Mode initially allows only Karts in 50cc and only Bikes in cc ; if all the Grand Prix's are won in a single engine class, the other vehicle type will become available for it.
Mirror Mode is unlocked by scoring first place on all cc Grand Prix. Mario Kart Wii introduces a new mode for the Mario Kart series, entitled "Tournaments" known as "Competitions" in the European version. Tournaments are somewhat similar to missions in Mario Kart DS. Tournaments require an Internet connection and WiiConnect24 to be turned on before they can be played.
After a while, a tournament is retired to make room for a new one. However, the rankings of older tournaments can still be viewed on the rankings table. The tournaments began in May and continued even after all WiiConnect24 services were discontinued on June 28, The tournament service itself was later discontinued on May 20, , the date on which the Nintendo WFC servers shut down. Licenses replace normal save files. It is the first Mario Kart game to feature more than one save file.
Each license contains each player's data, their Mii , nickname, Friend Code, and a table including all categories and cups with an empty space. After a cup is won, the corresponding space is filled in with a colored square: gold for first place, silver for second, bronze for third. Two people need to add the Friend Codes on their licenses.
A player can have up to 30 people on their Friend Roster. If two people are friends on a roster, one can open a room, which allows who is ever friends with the person to join that room. In the room, the players who joined can send messages. If a player who added the person who created the room, and another person joins and the player has not added them, they have an ability to do so.
If a player joins a race when another player is online and friends with them, the player who added the player in the race can join that race and race with the friend.
Mario Kart Wii features 12 starting characters, while 14 if both Mii outfits are counted as separate characters more can be unlocked for a total of 26 playable characters.
Unlike with the past Mario Kart titles, however, the characters are categorized under a size class system, instead of the usual weight class system. All the characters in the game have their own set of bonuses that boost certain stats for their vehicles.
Units are out of 80, so a stat bonus of 3 would make a stat three points better than normal. Bowser Jr. These characters and features may either aid the player or act as obstacles and other intractable objects that impede racers if bumped into. These characters appear as part of the audience or do not affect the character, being part of the course scenery served for world-building purposes. There are thirty-six total vehicles in this game. There are 18 karts, 18 bikes, each divided into the 3 size classes, making 6 and 6 available to each character, 3 and 3 to begin thus making half of the vehicles unlockable.
As with the Standard vehicles, each kart and bike varies in color scheme depending on which character drives them. Each has 7 stats, which are shown during character selection:. The following table includes vehicles in order of class primarily. The stats are displayed with number values, with the units being out of Note : Vehicles with an Off-Road value greater than 50 can drift on normal off-road terrain. The stats reported do not correspond to all the actual in-game stats. The vehicles have 31 stats.
Acceleration is divided in four stages, presumably depending on the actual speed relative to the full speed. In each stage, acceleration is determined by two factors, a stage-specific S factor which is affected by the character bonus and a general E factor. Finally, some stats change depending on the drifting method used either Manual or Auto and depending on the fact that the vehicle is steering While Steering or not Standard.
Notably, these are the same as Mario Kart DS. All thirty-two tracks have three laps, regardless of length and difficulty. At first, only two Wii and two Retro Cups are available, but clearing the former two in first place unlocks the Star Cup, while clearing the latter two in first place unlocks the Leaf Cup; likewise, clearing the Star and Leaf Cups in first place unlocks the Special and Lightning Cups, respectively.
This process only applies for the difficulty level the player is in, so it must be repeated for all others to have the secret Cups available in each of them.
These have been graphically updated and have some new details such as extra trees and ramps, new features such as jumps, pipe tricks, and even added shortcuts. These retro courses appear in the Shell, Banana, Leaf and Lightning cups. This game has the second most retro Mario Circuit courses of any Mario Kart game, behind only Mario Kart Tour , which currently has four. This game has the most battle courses of any Mario Kart game, and no two courses share the same music.
Beating the normal staff Ghosts by a certain amount of time unlocks the Expert Staff Ghosts. Unlocking Expert Staff Ghosts can help unlock certain characters and vehicles in the game. Below are two tables: the first shows the Normal Staff Ghosts, while the second shows the Expert Staff Ghosts, and also shows the character and vehicle the Ghost used.
Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. Players can use items by pressing. In general, players tend to obtain a weak item such as a Banana or a Green Shell when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a Red Shell or Lightning. Usually, the lower the place of the player, the rarer and more powerful the item they get.
Stars , Mega Mushrooms, and Bullet Bills are examples of powerful items as they provide speed boosts and invincibility. This is the only game in the Mario Kart series where the drivers do not vocally react to getting inked by a Blooper. As in the previous games in the Mario Kart series, there are several small changes made to the courses in split-screen mode, most likely to preserve the frame-rate.
Trading cards were released to celebrate the release of Mario Kart Wii. Trading card packs additionally included tattoos called FunTats. Mario Kart Wii has received positive reviews from critics. It has an average score of Bozon of IGN gave the game an 8. Online seriously raises the bar for Nintendo, trumping even Smash in a big, big way. The sense of community you can get even with random racers online and ghost-supported leader boards is impressive, and the fact that you can head on to Nintendo Wi-Fi Connection solo, with a friend via split-screen, or hook up with buddies across the world without worry of lag and never-ending disconnect notices makes Mario Kart Wii a pure joy to play online.
It isn't the best Mario Kart in the series, but it's a must-play experience on Wii, and standard-setting offering as far as online, channel support, and connectivity are concerned. Now if you'll excuse us, we've got some online stats to obsess over. Though he criticized the presentation, he wrote, "Poor presentation should not be an issue in this generation of gaming, particularly with the other consoles doing it so well, but, thankfully for us as Wii owners , this game is a living, breathing example of gameplay over graphics.
He praised the presentation of the game, the use of the Wii Wheel, and the smooth gameplay while criticizing the Battle Mode and the single player exclusive Grand Prix mode though this was revised after being informed by Nintendo that four sequences of races with friends is still possible. He wrote, "Ultimately, the sheer sensory pleasure of playing Mario Kart Wii - from the charming animations, to the bopping tunes, to the sugar-rush boosting, to the exquisite steering - far overcomes the few concerns we have about it.
It still has to be docked a mark for the awkward structure and compromised battle modes - but it's still unreservedly recommended to anyone for whom Mario Kart is a gaming cornerstone.
And really, that should be everyone. Ryan Davis of Giant Bomb criticized the game for being safe. He wrote, " Mario Kart Wii is a good game stunted by its audience's apparently insatiable appetite for the exact same thing, over and over again. The addition of online play and motion controls are good, but they're also the most predictable choices possible.
Personally, I'm completely tired of getting exactly what I expect. They ended with "Undercutting local multiplayer to benefit the online movement is a grievous error. Of all the multiplayer franchises, we struggle to think of a title in which four friends sat side by side seemed more natural.
Having sacrificed racing integrity in Double Dash to side with social silliness, Nintendo has turned degrees into an awkward halfway house. In the week of May 4, in Japan, Mario Kart Wii became the best-selling game for the Wii, having sold over a million copies in Japan, less than a month after its release. Mario driving his Wild Wing with a Bob-omb. Yoshi riding his Mach Bike. Toad driving his Cheep Charger. Waluigi riding his Standard Bike. Bowser driving his Flame Flyer holding a Spiny Shell.
Luigi Circuit group picture artwork. It was also discovered that there was going to be a Mii Outfit C. If the player selects a team race or battle mode first and chooses the blue team, then exits and plays solo Vs.
Rarely, when a player finishes a race and leaves the results screen, the top left corner will say, "The next match might have 13 players", although it should say It is also possible, although unlikely, to say more than 13 players i. The reason is, that during matchmaking the Wiis are counted, but not the players. A Wii with 2 players uses 2 racing slots of 12 total, but is counted only as one. The next match will never have more than 12 players, though.
If the player manages to get on top of the large rock to the left of the starting line in Grumble Volcano , each time they drive around it, the game will act as if the player completed a lap, and it will count a lap for the player. Shigeru Miyamoto is the general producer of the game, with the producer being Hideki Konno , who had been consistently involved with the Mario Kart series since the first installment, except Mario Kart: Double Dash!!
Yasuyuki Oyagi directed the game, having co-directed the series since Mario Kart 64 barring Mario Kart: Super Circuit , though Mario Kart Wii was the first installment he was the sole director of and the last installment he directed, becoming a co-producer later on. Mario Kart Wii was the debut of Kosuke Yabuki as a planner; he would later become key staff and serving a director role in later Mario Kart installments.
Technically, this is the first game before Mario Kart 8 to feature revamped music for retro courses. Tracks from the N64 and DS had their songs slightly enhanced in sound quality. The GCN tracks, however, remained relatively the same.
This trait is also kept in Mario Kart 7 as well. It is also the first and currently only game that cuts off the tracks' intros in the final lap. An official soundtrack was released in by Club Nintendo as a Platinum reward featuring 43 songs from the game itself. From the Super Mario Wiki, the Mario encyclopedia. Optical disc.
Wii Remote. Wii Remote and Nunchuk. Wii Classic Controller. Nintendo GameCube Controller. Wii Wheel. An equally tall character, Waluigi behaves like light characters in Arcade edition, so it is very doubtful that she is 'physically' heavy. Custom Mario Kart Wiiki. Retrieved January 26, Retrieved December 11, Nintendo Life. March 20, Mario Kart Wii Review. Giant Bomb.
Retrieved March 7, The Escapist. March 8, Retrieved March 5, Meta categories: Featured articles Pages with audio files. In other languages Deutsch Italiano. Mario Kart Wii. Game box art Wii Wheel bundle box For alternate box art, see the game's gallery. Nintendo EAD. ESRB :. PEGI :. CERO :. ACB :. Wii: Optical disc. Grove-green bg signifies victory results great clapping, character s cheering , best after-race music Yellow-limegreen bg signifies moderate results mild clapping, moderate character reaction , same music in Wi-Fi as winner different in MKDS GP Normal bg signifies losing results, losing music; - means not available In Super Mario Kart , and Mario Kart Super Circuit , 5th or worse forces the player to retry the race.
If the racer fares this badly four times, the Grand Prix must be started over. How do you unlock all tracks on Mario Kart Wii? What is the longest track in Mario Kart Wii? What is the longest course in Mario Kart? What is the most popular track in Mario Kart? What is the longest Mario Kart track ever? Is Rainbow Road in every Mario Kart? How many Mario Kart games are there on the Wii?
How do you set up a track in Mario Kart? How many tracks are there in Mario Kart DS? What do you need to know about Mario Kart live? How are the tracks in Mario Kart Wii different?
Where do you find the track in Mario Kart 64? How much storage does Mario Kart Wii need? When did Mario Kart for Wii come out? What is the longest track in Mario Kart? What is the hardest course on Mario Kart 8?
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