Why does proxy want to kill you




















The womb made people, people made Autoreivs, and the combination of the two built some more in the domes and maintained order. Why create pseudo-humans, domes, proxies, etc at all? The domes were created to help get the eco system back in order and to provide a place where the space faring people could return.

Human waste was encouraged in the domes to help start the cycle of the ecosystem again. The domes also were meant for genetic diversity.

Both domes and space farers would repopulate the world once the methane gas dissipated and it was liveable again. It just took much longer than they calculated. Another reason is that should their space vessel fail, the human race would not go completely extinct.

There would still be humans living in domes. This is also why the humans made the Cogito virus. It would at least leave some form of life behind. Pino was pretty human at the end, and a cogito infected Autoreiv probably gets more and more human-like, the longer they survive. Indeed, following a close encounter with Monad Proxy in the Romdeau Shopping Mall, Pino appeared suddenly stricken by the same prayerful pose that afflicted other Autoreivs throughout the series.

The Proxies hence the name were created to care for and nurture the human population in the domes. They were pseudo-humans and they could only produce via the artificial womb which draws its power from the Proxy. The Proxies realized that they had failed in their main objective: to keep the population safe.

Since the humans lost the ability to breed, they were no longer useful why Kazkis and many other Proxies destroyed their humans.

This is the caged animal syndrome. They had no plan whatsoever to breed with the humans in the domes once they returned from space. This is the final stage of Proxy Project. The humans in space want to make sure there's nothing on the ground when they finally come back to rebuild their civilization. Just nice, empty and useable domes ready for them to move in and live in. To such ends, they built a couple of flaws into the Proxies. As a result over a very long time they start to get lonely, since each proxy lives by itself in a dome and has no real peers.

Also realize when the story takes place, the Proxies have been living for at least years and some of them have long gone mad from living that long. These two things can cause a couple of different psychological problems: a. Aggressiveness : Proxies become either self-destructive, or homicidal. Either way, the dome that depends on them is in trouble. Proxies can become escapist : - they flee their domes and try to forget.

Proxies may seek out other proxies to feel less lonely. In addition to killing off potential resistance for when the space-humans return, this forces Proxies to always remain in isolation, adding to the loneliness factor. Each Proxy has its own dome which is its own territory or dominion, so if they encounter one another Proxies mostly act hostile and try to kill each other. Once the planet recovers and the sun shines again, the proxies will no longer be able to live on it.

In conclusion the space-humans deliberately made the Proxies imperfect beings which means their creations will be imperfect as well, the sterile pseudo-humans. So they have a plan for both the pseudo-humans and the Proxies. Pseudo-humans Think of them as colonization of an otherwise uninhabitable planet, just like the moon. These pseudo-people will die almost immediately from exposure to "outside" air, they can't procreate, etc.

The reason for their entire existence was to maintain the domes. They were created to make these habitable colonies, maintain them, and then die off when "real humans" returned, leaving the "real humans" with places to live. Basically, the idea is to never have to go through the struggle of rebuilding towns and living with practically nothing. That's why, beyond the necessary minimal number of citizens needed to maintain order, all those "empty towns" were being maintained by robots constantly mowing and watering lawns, etc on the outskirts of Romdeau.

We know that the species of humans put in the domes was already winding down through the fact that they had massive graveyards and almost no population to speak of, which gives further credence to the idea that it was all orchestrated and timed so that few to none would still be alive when "real humans" returned, but that they would "go out" peacefully. Proxies This is where the final stage of PP sets into motion.

As a result the carefully programmed proxies are beginning to self-destruct. Eventually the Proxies will die one by one and without them powering the artificial wombs the population of the pseudo-humans will decrease and eventually die out.

The remaining Proxies will die in the sunlight. No Proxies and no pseudo-humans anymore. Problem solved for the space humans. Five thousand years later in , the story follows Re-l Mayer, Vincent Law, and Pino as they journey to find the truth that has been lost about their world and themselves. By this time, Earth has only worsened; a plague called the Cogito Virus spreads amongst the Autoreiv populations, the remaining Dome Cities are steadily failing, and Romdeau's regent, Donov Mayer, is naught but an ersatz ruler.

The Creator s is the name the Proxies call the original humans up in space, the ones who made them. Proxies think of them as god s and in turn the pseudo-humans think of the Proxies as gods or creators.

Anyway the fact was that the Proxies including Proxy One loved their creations. However their human creations were merely a back-up copy of original humans in the event the Boomerang Project was unsuccessful. Aka Plan B. In the end it is clear that the Boomerang Project was a success, thus negating the need for the back-up copy of humans.

He decided to punish the Creators and have vengeance. He planned the destruction of the liveable habitats the domes , so the humans from space would have nothing to live in when they came back. Proxy One launched some rocket missiles and destroyed several domes. Another part of his plan was the creation of another Proxy, an Agent of Death to punish the creators for all the pain they had caused.

This was Ergo Proxy of course, him being proxy Instead of pregnancy occurring, the resulting Proxy was a perfect duplicate of Proxy One but instead he was given a mask to hide his face. This Proxy was also given the memories that tormented Proxy One when he learned of the true meaning of the Proxies existence and what their true roles were.

It seems Ergo Proxy then reigned over Romdeau in place of Proxy One, but after some point Ergo Proxy saw himself as a failure, because he created imperfect humans but he still loved them.

Although Eclipse was successfully captured while the rest of the bridge crew was slain, PROXY managed to survive the encounter, despite the considerable damage that he suffered, including the loss of an arm and a photoreceptor. Soon after, he was discovered by Rahm Kota and a clone of his old master, Galen Marek.

Before Starkiller left, PROXY warned him to be cautious as he briefly projected an image of Eclipse's captor - Boba Fett, although he did not know the bounty hunter's identity. Starkiller tracked Eclipse and Fett through the Salvation , but was too late to prevent Fett's Slave I from taking off. After the Deflector shields onboard the Salvation , as Starkiller drew near the communication array systems to reactivate them, PROXY estimated that, contrary to Kota's prediction of the Salvation requiring dry dock, the Salvation is more likely to be used for scrap, at best, due to the severe damage that it took.

Although Kota tried to convince the clone that one life, Eclipse's, was not worth more than the cause of the Rebellion, Starkiller would not be deterred from saving Eclipse by taking time to aid the Rebel forces. When Kota and his troops engaged Boba Fett, PROXY attempted to distract the bounty hunter by utilizing his holographic technology to assume the form of Fett's own template, the long dead bounty hunter Jango Fett.

Although the droid quickly overpowered him, Fett was able to escape from PROXY and Kota by momentarily disabling them both with a sonic grenade. PROXY quickly reactivated as the bounty hunter fled, and then followed Kota until they found Darth Vader, defeated and on his knees, at the mercy of Starkiller.

Starkiller cradled Eclipse's body in his arm, regretting ever escaping Kamino. But miraculously, Eclipse awoke and kissed Starkiller. PROXY was programmed with specific directives, his primary directive being to randomly and lethally attack Marek to keep the Force adept alert and to test his skill. His secondary directive was to serve Marek as needed.

Not understanding the reality of death, PROXY was unaware that fulfilling his primary programming would leave Marek dead, and so enjoyed a close friendship with his master. As PROXY was guided by both his programming and his loyalty to Marek, he considered all his failed assassination attempts personal failures, and often apologized to the very man he just tried to kill. However, despite his repeated failures, PROXY enjoyed his contests with Marek, often complimenting his master's fighting prowess afterward, or even providing tips during combat.

PROXY also placed a great deal of faith in the psychological profiles stored in the Imperial records, and he quickly satisfied himself to the trustworthiness of Juno Eclipse. However, despite warming up to her quickly, PROXY retained no attachment towards her and was indifferent towards the possibility of her death. After their bout on Raxus Prime, PROXY's processor was severely damaged by the "injuries" he received, erasing his primary programming. As he had come to identify himself by his programming, PROXY felt that the loss of his central directive rendered him useless, and he fell into a brief depression.

However, thanks to the compassion of Marek and Eclipse, he quickly overcame this, [5] though he would continue to feel somewhat lost without his guiding directives, due to his innate droid desire to serve. Without his programming compelling him to attempt to kill Marek, PROXY became utterly concerned with his master's needs, willing to sacrifice his own life to save Marek's.

He proceeded to follow one of his master's last commands, his reassignment orders. PROXY possessed numerous abilities thanks to the impressive array of equipment built into his body.

His primary ability was his holographic capability, allowing him to assume the appearance and voice of nearly any humanoid life form. Thanks to his interface to both the HoloNet and Imperial records, PROXY could provide a biographical and psychological profile on nearly any being, and he was able to use his holographic skills in conjunction with his HoloNet interface to act as a communication device.

Another of PROXY's skills was his ability to essentially mimic telekinesis through the use of a series of repulsors and tractor beams built into his body. His usage of this equipment was impressive, as he proved able to accurately replicate Force pushes and pulls, and even pull off a lightsaber throw. Thanks to his onboard tactical computers, his combat training and programming, and the abundance of reference material provided by his access to the classified levels of Imperial records, PROXY was able to develop combat modules that accurately recreated numerous Force-using duelists.

All of these modules were created for the purpose of attacking his master, and his application of these modules was deadly. However, while his skills and capabilities enabled him to hold his own against Marek for a time, he was unable to defeat him due to his lack of Force ability. PROXY wielded an antique lightsaber provided by Vader in combat, [5] and possessed many others besides, [4] including a double-bladed lightsaber. Collins , who also worked as the sound editor for the game.

PROXY was created to fill the archetype of the comic-relief character in the game. George Lucas felt that it was essential for the game to feature a sidekick who could bring some comedy to the story. From the beginning, the game's development team knew that PROXY would have to be a droid for several reasons.

An alien sidekick would draw too much attention to Starkiller, whereas droids were so common in the galaxy that nobody would give them a second look, allowing the apprentice to keep a low profile during his travels.

The developers also thought it important that Starkiller and the droid have a long-standing relationship, similar to the one between Han Solo and Chewbacca. This would be made easier with a droid character, who would never age and could potentially have been part of the apprentice's life for a very long time.

Since droids could also be programmed with loyalty, Vader would never have any reason to distrust the sidekick character. The developers next tried to determine in what way the droid was comic. They attempted to stay away from C-3PO's panicky nature, but also did not want to give him HK's cold, calculating personality. They next set about working on developing what unique special abilities the droid would have. They came up with the idea that the droid would be given to the apprentice by Vader, but would also serve some purpose for the Dark Lord, and so it was decided that the sidekick would be a training droid designed to help the apprentice hone his skills.

Thus, he was programmed with a range of fighting styles and equipped with technology that would make him a worthy enough adversary for the apprentice. The droid wanted to please his master, the apprentice, by fulfilling his main programming, but did not realize that in doing so he would kill his master.

The droid was finally given an advanced hologram array and transforming chassis to solve the problem of Vader not being able to confront the apprentice in the flesh at any given point in the game. With his new abilities, the droid sidekick could take on the appearance of Vader whenever the Dark Lord wished to speak with the apprentice. It was from this that PROXY received his name—his abilities allowed him to become another character's "proxy" when they wished to communicate with the apprentice.

Some of the early brainstorming sessions for "Jedi Outlaw," one of the many video game concepts the development team came up with prior to settling on The Force Unleashed , featured a droid character who was a "reverse cyborg. Corpse droid eventually found his way into some of the early drafts of The Force Unleashed and was initially chosen to fulfill PROXY's role as the "comic droid sidekick.

Soon, however, the developers realized that corpse droid was too bizarre and did not fit with team dynamic created by the other main characters. Additionally, the only way to emphasize the character's comic nature would have been to bring corpse droid's "hobby" of organ harvesting to the forefront, which was seen as too mature and gruesome for what was intended to be a Teen-rated game.

He is seen in the crushing room of Jabba's Palace after he falls from a chute, claiming to Starkiller that his primary programming is still non-functional. PROXY uses the last of his power to help Starkiller escape by disguising himself as a Gamorrean Guard and holding him to the scanner so he can escape down the tunnel to later fight Boba Fett and eventually Obi-Wan Kenobi first Kenobi's physical and then spiritual Force form.

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Play Sound. I'm just a droid. I don't understand the power of the Force. Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: battlemage User Info: catkiller User Info: Sol Someone doesn't pay attention to cut-scenes here.

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